OLD - Encrypted Communications: Difference between revisions

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(Created page with "== Codesheets and Code words == Codesheets and Code words are used to reference certain locations, planets, or activities in the 'verse in a secure fashion during certain events. During high risk events, or during certain conditions, ⁠'''📖codes''' becomes active and command will provide a one use sheet accessible to anyone of Medic Recruit rank or above. Citizens will require '''@Temp Security Clearance''' in order to access the sheet which will be granted and rem...")
 
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== *** OLD SOP merged with [[Divisions Policy]] *** ==
== Codesheets and Code words ==
== Codesheets and Code words ==
Codesheets and Code words are used to reference certain locations, planets, or activities in the 'verse in a secure fashion during certain events.
Codesheets and Code words are used to reference certain locations, planets, or activities in the 'verse in a secure fashion during certain events.

Revision as of 20:25, 20 March 2024

*** OLD SOP merged with Divisions Policy ***

Codesheets and Code words

Codesheets and Code words are used to reference certain locations, planets, or activities in the 'verse in a secure fashion during certain events.

During high risk events, or during certain conditions, ⁠📖codes becomes active and command will provide a one use sheet accessible to anyone of Medic Recruit rank or above. Citizens will require @Temp Security Clearance in order to access the sheet which will be granted and removed as needed.

Each codesheet has a single word reference to ensure all player's are using the correct one and is formed of 2 sections:

The left section is split into Low/Medium/High risk. Most events will start at low risk.

To use this section lookup the codeword associated with the current threat level and the location, this is the word to be used over communications as needed.

If you are acting as a forward scout, you may elect to use a codeword from a higher threat bracket in order to communicate discreetly that there is something at the area that may pose a threat.

The right section of the codesheet is the immediate action section, with particular reference to the pink section, The codewords in here indicate and response to critical threats to the team. Below that are quick reference codewords to ground locations where vehicles can be spawned and ships can rearm/refuel.

Across both sections, much of the information changes with each codesheet, so please read instructions carefully.

The immediate action section in pink is the most important section in the codesheet, broken down into 3 core alerts:

Streamsnipe in progress - There is someone watching the stream and attempting to grief, be on high alert and follow command instruction, DO NOT ENGAGE IN GLOBAL CHAT

Return to HUR-L1

All callsigns regroup at Hur-L1

Immediate jump to <location>

Emergency jump to first available QT marker then meet at stated location, Air crew should provide cover to larger ships before jumping

In the event of a suspected security issue, all @Temp Security Clearance will be cancelled and a new codesheet generated with a new reference word.

Sharing codesheets outside of the dedicated channel without permission is grounds for disciplinary action