Shepard's Rest: Difference between revisions

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Below is our intelligence on Shepard's Rest, located on Bloom within Pyro.
Below is our intelligence on Shepard's Rest, located on Bloom within Pyro.
[[File:Bloom.webp|thumb]]
[[File:Bloom.jpg|thumb]]
'''Planet Info:'''  
 
== '''Planet Info:''' ==
* Bloom
* Bloom
* Icy habitable world with breathable Oxygen-Nitrogen atmosphere.
* Icy habitable world with breathable Oxygen-Nitrogen atmosphere.
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* Now home to squatters, outlaws, and former miners.
* Now home to squatters, outlaws, and former miners.


'''Atmospheric Conditions:'''  
== '''Atmospheric Conditions:''' ==
 
* Atmospheric pressure affects larger ships, making them slower and heavier.
* Atmospheric pressure affects larger ships, making them slower and heavier.
* Longer nights than days due to the planet's position.
* Longer nights than days due to the planet's position.
* Nighttime is pitch black, requiring radar coverage for nighttime approaches.
* Nighttime is pitch black, requiring radar coverage for nighttime approaches.
[[File:Orbituary Station.png|thumb]]
[[File:Orbituary Station.png|thumb]]
'''Orbital Station:'''


== '''Orbital Station:''' ==
* '''Orbituary:'''  Originally a Pyrotechnic Amalgamated fuel and resource station.
* '''Orbituary:'''  Originally a Pyrotechnic Amalgamated fuel and resource station.
* Now operated by Rough & Ready, providing fuel, supplies, and entertainment for outlaws.
* Now operated by Rough & Ready, providing fuel, supplies, and entertainment for outlaws.


'''Outpost Info:'''  
== '''Outpost Info:''' ==
* A farming outpost under the jurisdiction of Citizens for Prosperity.
[[File:Shepard's Rest.jpg|thumb]]
'''Layout:'''
* 1 main building cluster with 2 watch towers and snipers.
* 2 smaller building clusters east and west.
* 3 medium landing pads & 2 small vehicle access pads in the main set.
* 2 Cargo Lifts
 
'''Defenses:'''
 
* 4 active turrets: 2 ballistic cannons (3.6 km range) & 2 missile turrets (9.7 km radar range).
* Trespassing zone with 10 km radius enforced by 2 Pyro factions.
 
'''Security:'''  


* A farming outpost under the jurisdiction of Citizens for Prosperity.
* Hostile to Head Hunters reputation holders, Citizens of Prosperity actively defend the outpost.
* Approach behavior varies based on the beholder's reputation.
* Landing pad repair and refueling are accessible only to those with a good reputation with the Citizens of Prosperity (currently broken).
 
'''Environmental Conditions:'''
 
* Extremely low visibility at night.
* Foggy, bluish skies during the day.
* Radar usage is highly recommended at all times.
 
== Screenshots: ==
[[File:ScreenShot-2025-01-17 17-18-19-AC2.jpg|500x500px]][[File:ScreenShot-2025-01-17 17-22-59-284.jpg|500x500px]][[File:ScreenShot-2025-01-17 17-23-36-133.jpg|500x500px]][[File:ScreenShot-2025-01-17 17-24-47-725.jpg|500x500px]][[File:ScreenShot-2025-01-17 17-28-25-A9F.jpg|500x500px]][[File:ScreenShot-2025-01-17 17-31-57-5E4.jpg|500x500px]][[File:ScreenShot-2025-01-17 17-37-02-C08.jpg|500x500px]][[File:ScreenShot-2025-01-17 17-38-49-DC5.jpg|500x500px]]

Latest revision as of 18:04, 17 January 2025

Below is our intelligence on Shepard's Rest, located on Bloom within Pyro.

Planet Info:

  • Bloom
  • Icy habitable world with breathable Oxygen-Nitrogen atmosphere.
  • Featured frozen biomes and expanses of liquid saltwater in temperate zones.
  • Was the center of mining operations for Pyrotechnic Amalgamated until the 26th century.
  • Now home to squatters, outlaws, and former miners.

Atmospheric Conditions:

  • Atmospheric pressure affects larger ships, making them slower and heavier.
  • Longer nights than days due to the planet's position.
  • Nighttime is pitch black, requiring radar coverage for nighttime approaches.

Orbital Station:

  • Orbituary: Originally a Pyrotechnic Amalgamated fuel and resource station.
  • Now operated by Rough & Ready, providing fuel, supplies, and entertainment for outlaws.

Outpost Info:

  • A farming outpost under the jurisdiction of Citizens for Prosperity.

Layout:

  • 1 main building cluster with 2 watch towers and snipers.
  • 2 smaller building clusters east and west.
  • 3 medium landing pads & 2 small vehicle access pads in the main set.
  • 2 Cargo Lifts

Defenses:

  • 4 active turrets: 2 ballistic cannons (3.6 km range) & 2 missile turrets (9.7 km radar range).
  • Trespassing zone with 10 km radius enforced by 2 Pyro factions.

Security:

  • Hostile to Head Hunters reputation holders, Citizens of Prosperity actively defend the outpost.
  • Approach behavior varies based on the beholder's reputation.
  • Landing pad repair and refueling are accessible only to those with a good reputation with the Citizens of Prosperity (currently broken).

Environmental Conditions:

  • Extremely low visibility at night.
  • Foggy, bluish skies during the day.
  • Radar usage is highly recommended at all times.

Screenshots: